This is my most current project from BFA. It's set in the 1920's board track racing world. My team name was called the Iron Dragon, hence the winged bike. This is by far the most challenging project I've worked on. I made countless mistakes and had to revise many times. When I look back on it now, there's so much more I need to work on. As I learn more in vis dev, I've come to realize how much I really don't know.
In the midst of all nighters and absolute stress, Courtney Granner reminded me that it's a constant struggle to become a successful artist even though it always seems easier from the outside. It's worth all the sacrifice when I remember that I'm doing what I love.